I run GameLoop, an independent studio that sets out to explore cultural representations in video games. I design games that explore identity, memory and the city. I believe the video game is a medium that lets us ask ourselves who we are.

A taxi driver finds the forgotten diary of a passenger who confesses he wants to take his own life, and sets out to find him through the nights of Chapinero. Every rider who climbs into Pollo, the taxi, brings their own surreal, urban micro-story.
An interactive portrait of Bogotá where the player's choices build the story and its ending.

A cyberpunk noir set in a futuristic Bogotá. You play as Bet0, an investigator looking into the disappearance of a CEO whose consciousness was transferred to a machine fifteen years ago.
A plot of clues, betrayals and multiple endings around one question: can you call it murder if the person was already dead?

The first strategy game to reconstruct Colombia's independence. You command units alongside Bolívar, La Pola, Santander and Ricaurte, from the Pantano de Vargas to Boyacá.

A game that is a metaphor about mental illness. Through Alice's eyes you survive in a world in ruins where the monsters are fears, and the environment mirrors her inner state.
What is real: what our eyes see, or what people tell us?
Before GameLoop there was Mankala Studio, where I took my first steps as a game maker. This is where the ideas I still chase were born: territory, history and the Colombian as raw material for play.