GameLoop · video game lab

I make video games so we can recognize ourselves in them.

I run GameLoop, an independent studio that sets out to explore cultural representations in video games. I design games that explore identity, memory and the city. I believe the video game is a medium that lets us ask ourselves who we are.

Work · GameLoop
Pasajeros — GameLoop
Pasajeros · GameLoop2020
GAME 01
Pasajeros 2020
Narrative · Bogotá · 2D/3D

A taxi driver finds the forgotten diary of a passenger who confesses he wants to take his own life, and sets out to find him through the nights of Chapinero. Every rider who climbs into Pollo, the taxi, brings their own surreal, urban micro-story.

An interactive portrait of Bogotá where the player's choices build the story and its ending.

Winner, Crea Digital 2020 · Bit Bang Festival, Argentina
Xantaf3 — GameLoop
Xantaf3 · GameLoopcyberpunk noir
GAME 02
Xantaf3 GameLoop
Noir · cyberpunk · investigation

A cyberpunk noir set in a futuristic Bogotá. You play as Bet0, an investigator looking into the disappearance of a CEO whose consciousness was transferred to a machine fifteen years ago.

A plot of clues, betrayals and multiple endings around one question: can you call it murder if the person was already dead?

Libertad — GameLoop
Libertad · GameLoophistorical RTS
GAME 03
Libertad 2008 → today
Real-time strategy · history

The first strategy game to reconstruct Colombia's independence. You command units alongside Bolívar, La Pola, Santander and Ricaurte, from the Pantano de Vargas to Boyacá.

Alice — GameLoop
Alice · demoGameLoop
GAME 04 · demo
Alice GameLoop
Survival · mental health

A game that is a metaphor about mental illness. Through Alice's eyes you survive in a world in ruins where the monsters are fears, and the environment mirrors her inner state.

What is real: what our eyes see, or what people tell us?

Mankala Studio · 2008–2010 · the early days

Before GameLoop there was Mankala Studio, where I took my first steps as a game maker. This is where the ideas I still chase were born: territory, history and the Colombian as raw material for play.

Libertad 2008
The original strategy prototype about independence. Its story continues today at GameLoop.
Patabrava 2008
A racing game to explore Colombian territory.
SIE 2008
In a future, desert Colombia, a woman travels through time and learns from the Muisca, Zenú, Pijao and Arhuaco peoples. Educational, about the pre-Columbian.
Want to dig deeper?
The studio, the team, the manifesto and the podcast all live on the GameLoop site.
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